Chapter 552
Directors, managers, general managers, and finance officers filed into the meeting room, and the meeting began.
Patrick scanned the room and said sternly, "Why have all our recently developed games failed? Can someone give me a reasonable explanation?"
The management team exchanged glances among themselves, unsure how to answer.
Patrick turned his gaze toward the head of the games development department, Mackenzie Langford. "Mac, tell me—why aren't these games gaining traction?"
Mackenzie helplessly said, "The competition in the game development industry is too strong, and we are limited in financial funding. Plus, the publicity department did not promote our games, so it's hard for them to gain traction."
The head of the publicity department, Stephen Jeffords, immediately retorted, "This is nonsense! We have been promoting aggressively recently. Your team's development of Warlords' Edge cost a fortune, yet it failed to gain traction. The root of the problem lies in the quality."

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